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Inside Music: Features
Herman Li of DragonForce (Todd Owyoung/Retna)
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I think we're taking it to a different level than the previous bands do, and it's cool that the younger people are getting to that as well, even if they use a video game to understand it. It took video games for them to understand guitar!"

Donegan and his band mates noticed the same phenomenon. The video for Disturbed's hit single "Stricken" is posted on YouTube alongside videos by fans playing "Stricken" on "Guitar Hero III." From there, fans began sending videos of their own attempts at the "Stricken" guitar solo, played on actual guitar. They wanted a lesson.

"We realized that since this whole 'Guitar Hero' craze happened there are more and more kids who are asking these types of questions," he says. "At first we started off just critiquing their video and trying to give 'em pointers. And then we realized there might be a cool way to make it more personal by actually getting on our instruments and showing them."

The production for these "distructional" videos, set to launch this fall on the band's Web site, will be downright "Guitar Hero"-ic, natch. "Our camera guy will show the fretboard of the guitar and lights up the fingering as it's going," Donegan says. "We try to make it as simple as possible so it can be for kids who are just starting to learn these riffs." Thanks to "Guitar Hero," the guitar hero is being demystified.

Mastodon guitarist Bill Kelliher is thrilled that "GH" brings new fans to his band but is less optimistic about the notion that kids are learning to play an instrument by playing a video game.

"If they are, they're gonna be totally confused, like, 'Oh, this is nothing like 'Guitar Hero,' playing a real guitar'," he says. "You gotta remember it's a video game, you're not really playing guitar. That's the whole thing about video games -- you go into a fantasy world to do things you normally wouldn't be able to do."

For some bands, that means merely staying relevant. Witness the June '08 release of "Guitar Hero: Aerosmith," in which players crank leads by Joe Perry of the hard-rock godfathers. The game sold more than 567,000 copies in its first week, as reported by Rolling Stone, and grossed more than $25 million. Compare that to the 160,500 copies and $2 million sold by Aerosmith's last studio album, 2004's "Honkin' on Bobo." That comparison underscores the logic behind Metallica's willingness to release their ninth studio album, "Death Magnetic," simultaneously in the real world and as a download for "Guitar Hero III."

"To kids it's just a song," says Mastodon's Kelliher. "They don't have to know who Aerosmith is. They just download the song and play it. And then if you like it you find out who wrote it, and you go to the store and pick it up or whatever. It's all marketing, trying to sell your music, obviously."

Along with game sales, downloadable songs are a massive moneymaker, for Neversoft and for individual bands. According to Rolling Stone, fans have downloaded more than 20 million $2 tracks, with bands and labels earning about 50 cents per track, more than they net from iTunes and other download sites.

"People go on about the video game industry sucking all the money out of the music industry," Li says. "I think selling games can actually help the music industry, or the musicians anyway."

There's a lot of money flowing through that plastic guitar, but the more intriguing development is shifting creative currency. Video games are actually changing the way music is made.

Li describes the lead single from DragonForce's album "Ultra Beatdown," released on Aug. 20 with a concurrent "GHIII" download: "We actually wrote the song, called 'Heroes of Our Time,' thinking about 'Guitar Hero.' We said we can't have the intro less extreme than 'Through the Fire and Flames.' That's why the beginning of "Heroes of Our Time" is absolutely insane. The guitar is really over the top."

See more from Zune Ignition artist DragonForce

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Jonathan Zwickel writes about music for the Seattle Times and is working on a biography of the Beastie Boys.

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